Locations: New Los Angeles, Western territories. Can appear elsewhere depending on plot. Threat Level: Minor Appearance: Small, black-colored creatures with wide, white eyes. They appear to be made entirely of hair and are no larger than the puffball of a dandelion, which they resemble.
Details: Vermini are small, humanoid creatures whose bodies appear similar to living puffballs. Using the hairs on their bodies they can scale walls and move speedily. They are attracted to areas that have experienced distortions in reality, and seem to spring up as if out of nowhere. Currently, they are most common in the areas most devastated by the invasion, such as the western United States. They typically make chirping sounds.
On their own, a single Vermini is less than a threat. However, they can cluster together and form a swarm. Furthermore, a single Vermini can take over a small animal, mutating it into something more dangerous. This causes their victim to mutate, and the resulting creature is often colloquially referred to as a Vermini as well. The host can mutate in a variety of ways, usually becoming violently dangerous, and once a Vermini leaves their body, they revert to normal. When a Vermini is killed, it turns into scalding hot steam.
Locations: New Los Angeles, Western Territories. Can appear elsewhere depending upon the plot. Threat Level: Dangerous Appearance: Like a Vermedi, appears like a being comprised entirely of hair. Typically four feet tall, with white eyes and needle-like claws. They are humanoid, but lack distinguishing features.
Details: The advanced form of a Vermini, with intelligence equal to that of a human child but possessing no language. They are nominally rarer, but in the environment since the invasion, their numbers have increased in the western territories, and while normally non-violent when left to their own devices, their aggression level is much higher than before.
Vermini have the ability to cause mutations in objects or beings by injecting them with their needle-like fingers. These mutations can be "erased" by damaging the victim with an attack of some kind, upon which they revert without any memory of changing. They are also capable of controlling Vermini to agree and commanding them through mysterious methods.
Despite their limited intelligence, Vermini are as dangerous as any trained fighter or killer, and are both incredibly agile and capable of using their hair like tentacles to ensnare their victims. They are strong enough to easily pierce a human body with their claws.
Locations: Europe Threat Level: Minor, equal to whatever animals they consist of would suggest. Appearance: A mixture of at least animals native to the Alps, one of which is always a swan. It can consist of everything from the pieces of a bear, a mouse, a robin, but it will always have the traits of a swan somewhere. Depending on what creatures comprise it, the Wolpertinger may vary in size or danger.
Details: First appearing months before the invasion, the Wolpertinger are relatively more docile than the Vermini and Vermedi. They are however drawn to Numbered, and while initially only appearing in one part of Europe, have quickly spread across the continent and filled niches similar to that of the animals they resemble. Sometimes, they will form herds, if their component animals are known to. Some value them as exotic pets, but they do not thrive in captivity.
Locations: EVERYWHERE Threat Level: ??? Appearance: Simple single-celled life-forms that defy study and observation. In massive amounts, they cluster together into masses of green slime.
Details: A single-celled lifeform that appeared on Earth The microbes method of reproduction has never been observed and it is unknown how they attain energy. While the microbes are everywhere, the slime only appears at certain (read: plot relevant) periods of time.
The slime has shown the ability to both trigger echoes, and spontaneously transmute into different substances when making contact with the Numbered.
Details: Creatures resembling prehistoric lifeforms from the Earth's past, but are actually scientifically distinct from them. They caused havoc in Gateway, but were eventually rounded up and taken into custody by Factor Industries. Some of them remain unaccounted for.
Location: New Los Angeles Threat Level: Dangerous Appearance: Look like staples of traditional black and white horror movie classics, including vampires, wolfmen, reanimated monsters, zombies, and mummies. They appear monochrome and partially transparent, as if they were animated straight from the film they appear on.
Details: First appeared at the beginning of November 2015, after Halloween. They possess all the strength and physical ability of their film portrayals, but none of their unique powers (such as curses or the ability to create new vampires), and simply disappear when damaged enough.
Beings brought into the world by echoes or special incursions that are specific to an individual canon.
If you would like to submit something here, please use the following form. Note that you are not submitting them for approval, but rather, to catalog instances that have already appeared:
Location: Where, if anywhere, are these creatures or things located? Threat Level: Describe what danger they exhibit, if any. Appearance: Describe their general appearance.
Details: Describe them, and what abilities they have, their general behavior, strengths, weaknesses, and behavior.
BEASTS AND MONSTERS
Vermini
Threat Level: Minor
Appearance: Small, black-colored creatures with wide, white eyes. They appear to be made entirely of hair and are no larger than the puffball of a dandelion, which they resemble.
Details: Vermini are small, humanoid creatures whose bodies appear similar to living puffballs. Using the hairs on their bodies they can scale walls and move speedily. They are attracted to areas that have experienced distortions in reality, and seem to spring up as if out of nowhere. Currently, they are most common in the areas most devastated by the invasion, such as the western United States. They typically make chirping sounds.
On their own, a single Vermini is less than a threat. However, they can cluster together and form a swarm. Furthermore, a single Vermini can take over a small animal, mutating it into something more dangerous. This causes their victim to mutate, and the resulting creature is often colloquially referred to as a Vermini as well. The host can mutate in a variety of ways, usually becoming violently dangerous, and once a Vermini leaves their body, they revert to normal. When a Vermini is killed, it turns into scalding hot steam.
Vermedi
Threat Level: Dangerous
Appearance: Like a Vermedi, appears like a being comprised entirely of hair. Typically four feet tall, with white eyes and needle-like claws. They are humanoid, but lack distinguishing features.
Details: The advanced form of a Vermini, with intelligence equal to that of a human child but possessing no language. They are nominally rarer, but in the environment since the invasion, their numbers have increased in the western territories, and while normally non-violent when left to their own devices, their aggression level is much higher than before.
Vermini have the ability to cause mutations in objects or beings by injecting them with their needle-like fingers. These mutations can be "erased" by damaging the victim with an attack of some kind, upon which they revert without any memory of changing. They are also capable of controlling Vermini to agree and commanding them through mysterious methods.
Despite their limited intelligence, Vermini are as dangerous as any trained fighter or killer, and are both incredibly agile and capable of using their hair like tentacles to ensnare their victims. They are strong enough to easily pierce a human body with their claws.
Wolpertinger
Threat Level: Minor, equal to whatever animals they consist of would suggest.
Appearance: A mixture of at least animals native to the Alps, one of which is always a swan. It can consist of everything from the pieces of a bear, a mouse, a robin, but it will always have the traits of a swan somewhere. Depending on what creatures comprise it, the Wolpertinger may vary in size or danger.
Details: First appearing months before the invasion, the Wolpertinger are relatively more docile than the Vermini and Vermedi. They are however drawn to Numbered, and while initially only appearing in one part of Europe, have quickly spread across the continent and filled niches similar to that of the animals they resemble. Sometimes, they will form herds, if their component animals are known to. Some value them as exotic pets, but they do not thrive in captivity.
Microbes
Threat Level: ???
Appearance: Simple single-celled life-forms that defy study and observation. In massive amounts, they cluster together into masses of green slime.
Details: A single-celled lifeform that appeared on Earth The microbes method of reproduction has never been observed and it is unknown how they attain energy. While the microbes are everywhere, the slime only appears at certain (read: plot relevant) periods of time.
The slime has shown the ability to both trigger echoes, and spontaneously transmute into different substances when making contact with the Numbered.
Incursions
Dinosaurs
Threat Level: Highly dangerous
Appearance: Tyrannosaurus, Triceratops, Compsognathus, Brachiosaurus, Pachycephalosaurus, Pteranodon, Dimorphodon
Details: Creatures resembling prehistoric lifeforms from the Earth's past, but are actually scientifically distinct from them. They caused havoc in Gateway, but were eventually rounded up and taken into custody by Factor Industries. Some of them remain unaccounted for.
For more details, please see above.
"Monsters"
Threat Level: Dangerous
Appearance: Look like staples of traditional black and white horror movie classics, including vampires, wolfmen, reanimated monsters, zombies, and mummies. They appear monochrome and partially transparent, as if they were animated straight from the film they appear on.
Details: First appeared at the beginning of November 2015, after Halloween. They possess all the strength and physical ability of their film portrayals, but none of their unique powers (such as curses or the ability to create new vampires), and simply disappear when damaged enough.
Member Submitted
If you would like to submit something here, please use the following form. Note that you are not submitting them for approval, but rather, to catalog instances that have already appeared:
Location: Where, if anywhere, are these creatures or things located?
Threat Level: Describe what danger they exhibit, if any.
Appearance: Describe their general appearance.
Details: Describe them, and what abilities they have, their general behavior, strengths, weaknesses, and behavior.